KeepInventory preserves a player's carried items after death, reducing the normal survival penalty of losing equipment and resources.
Minecraft server features
Minecraft Server Features
Explore specific mechanics, systems, rules and experiences found across Minecraft servers.
A shared teleport or home location that lets organized player groups return conveniently to their base.
Private team chat provides restricted in-game communication channels for members of a player group.
Preset PvP kits provide defined combinations of weapons, armor, items, effects, or abilities for standardized combat encounters.
Bank robbery is a crime-themed activity involving attempts to steal valuables from a protected financial target.
Silk-touch spawners are movable or collectible mob spawners obtained using silk-touch mechanics for later placement or farm construction.
Kit-based duels give competitors predefined equipment loadouts so matches emphasize combat decisions and matchup skill.
Special storage systems that collect, process, or sell items automatically instead of requiring entirely manual handling.
An in-game banking feature that lets players store, manage, or use money through a dedicated financial interface.
Vote crates are reward containers earned through server voting that provide randomized items, perks, or other in-game benefits.
A build distance rule requires players to keep space from existing constructions unless nearby development has been approved by their owners.
Team vaults are shared storage spaces that organized player groups can access and manage collectively.
Pets and mounts are collectible companions or rideable entities that accompany players and may provide travel, cosmetic, or utility value.
A progression feature that grants players rewards for completing Minecraft advancements or achievement-style milestones.
Match statistics record player performance across games, objectives, combat actions, or results for later review and comparison.
Application-based access requires prospective players to submit information for review before joining a community or server.
Grenades are throwable explosive combat items that create area damage, pressure, or tactical disruption during player encounters.
A server restriction that removes player-requested teleportation between separate locations or directly to another player.
Inventory protection prevents or limits the loss of carried items during a defined PvP match or combat activity.
Restricted PvP limits player combat to designated areas or configurable locations rather than making the whole world freely hostile.
Faction strikes are organized penalties that can reduce a group’s standing or privileges after rule violations or misconduct.
Waypoints mark selected locations and help players navigate back to important places across the Minecraft world.
The server does not provide a centralized money-based economy for buying, selling, or upgrading through currency.
Server backups preserve copies of world data so owners can recover or retain hosted Minecraft progress outside active play.
Player disguises let players appear as different entities or identities, changing how they present themselves in the Minecraft world.
A blacksmith system lets players improve or forge equipment through a dedicated gear-enhancement progression path.
Custom progression adds server-specific advancement paths beyond Minecraft's ordinary survival progression.
A movement ability that lets players fly around their floating island or sky-based building area.
Talismans are collectible equipment or accessories that grant bonuses, abilities, or passive effects when obtained or equipped.
Rare mob drops are uncommon materials or items obtained by defeating particular creatures, encouraging targeted hunting and collection.
A server-specific currency gives players an additional progression or reward resource earned through activities beyond ordinary Minecraft materials.
A custom leveling system tracks player progression and may improve access, abilities, rewards, or effectiveness through accumulated experience.
Temporary boosters increase selected rewards, production, progression, or activity efficiency for a limited duration.
Limited or rotating visual customization tied to holidays, seasons, or special server content.
An economy where players exchange resources and goods directly rather than relying primarily on a centrally controlled marketplace.
Collectible or usable decorative head objects that add visual detail to player builds and themed environments.
Purpose-built regions or locations provide places to explore beyond Minecraft’s ordinary world generation and familiar terrain.
A companion system that lets players configure, store, maintain, or otherwise manage persistent pets.
PokéStops are interactive world locations that provide Pokémon-themed rewards, encounters, or activity prompts during exploration.
Item bartering is a player-to-player exchange system where resources or goods are traded directly instead of bought through fixed currency prices.
Player teleportation allows players to request or perform travel to teammates and other players instead of crossing the world manually.
Bot training lets players practice Minecraft combat against computer-controlled opponents in a repeatable, lower-pressure environment.
Tracked objectives guide players through tasks that reward progress while developing a sky-based island and its resources.
Splegg is a Spleef variant where players use egg projectiles to remove blocks beneath opponents and create falling hazards.
Cosmetic expressive animations or gestures that let players communicate personality or reactions without changing core gameplay power.
Organized limited-period competitions that give players shared goals, rankings, or rewards during a defined season or event period.
Gear progression is the process of acquiring, improving, and replacing equipment to become more capable in increasingly difficult activities.
Community builds are large collaborative construction projects created by multiple players around shared plans or public spaces.
Team bases are shared player-built homes or operational areas where members pool resources, construction, storage, and protection.
High-level enchantments are unusually strong enchantment levels that make weapons, tools, or armor substantially more powerful than standard progression typically allows.
Kill leaderboards rank players by recorded combat eliminations and provide a visible competitive target beyond individual fights.
Collectors are automated or specialized systems that gather generated drops or resources, reducing manual collection in production setups.
A large survival world provides extensive space for settlement, exploration, infrastructure, and distant private building locations.
A linked communication system that relays messages between Minecraft chat and a connected Discord server.
Per-area limits restrict the number or concentration of selected block entities and technical components for performance or balance.
Rotating maps cycle players through a changing pool of purpose-built arenas instead of keeping every match on one fixed battlefield.
Community contests give players organized creative or competitive objectives with rewards, judging, or event-specific recognition.
Seasonal quests are time-limited objective sets that add changing goals and rewards to an ongoing server progression.
A server provides several connected worlds or realms with differing environments, challenges, or points of interest.
A mode hub is a central interface or lobby that lets players select between separate game modes on one network.